How Scary is Paranormal Activity VR

Client(s): IGN

Role: Editor, Motion Graphics

For this edit I started with everyone’s full play through of the demo. After pulling selects for each person, I wove the narrative of the demo through the best moments of everyone’s play though. I continued to whittle down each segment, cutting the weakest sections. I carefully balanced build-up and pay-off of each scare. I didn’t want the scares to be too late in the edit and risk losing viewers, or cheapen the scares by front loading them. The end result is a few light scares that builds tension for the last two major scares.