The Origin of Resident Evil

Client(s): IGN

Role: Editor, Motion Graphics

After reading the first version of the script, I reformatted it to a two-column script. With the script in this format I identified areas that were weaker than others, both in visuals and content. Drawing inspiration from the game’s visual design elements, I hand-crafted the title and chapter cards. I directed VO sessions and utilized assets from the wide gamut of media available from the Resident Evil franchise.